That's exactly the same flow that our progression follows.” “ if you sank a big ship or a named ship, people hear about it and your infamy grows, and that gives you access to different pirates wanting to work with you and do deals with you. As you increase your infamy rank, you’ll unlock the ability to captain more impressive ships and experience the game’s higher-level opportunities. Infamy is Skull and Bones’ progression system. And the more infamous you become, the more you’ll be respected by the world’s characters. Each one is a new opportunity to fill your hold with booty and raise your infamy. Generally fall into categories of getting things for the pirate that wants those things, or taking things from one place to another for them that's very dangerous and you can't lose it or you'll end up paying the consequences.”Īs you explore the ocean you’ll discover trade routes, hidden islands, and enemy armadas. “It's maybe about bringing some dangerous contraband to different places around the world, or going after and taking out named pirates that are causing trouble for one of the Kingpins, or plundering one of the settlements to get a certain item. “We want to be pirate-oriented,” Barnard reveals. There’s plenty of characters offering work contracts that lead to adventure, explosions, and - most importantly - heaps of treasure. So if there’s no campaign, what exactly do you do in Skull and Bones? Well, the Indian Ocean is full of opportunities. You can team up with those other players… or hunt them down, sink their ships, and steal their treasure. You can do all of this solo, but Skull and Bones is a shared world game with up to 20 players on each server. You set your own objectives, decide how you’ll sail the waves, and plunder ships to increase your wealth and infamy. Instead of a main, overarching storyline written by Ubisoft, Skull and Bones’ story is one you make yourself. “We do have pivotal characters or ‘Kingpins’ in the game that you'll meet on your journey, and they will have bits of story and background that you will be able to jobs or the contracts with them,” Barnard explains. That’s not to say there’s no story at all, though. It's something we want to perpetuate as a live game for years and years to come.” “You don't finish Skull & Bones and have credits and a cutscene at the end. “It is definitely not a storyline-driven game,” says Barnard. Unlike most of Ubisoft’s open-world games, Skull and Bones does not have a campaign. To make sure you’re all set and ready to sail, we spoke to game director Ryan Barnard to find out the seven things you need to know about Skull and Bones.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |